PlayStation - Delta Smartwave

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Introduction
This topic aims to guide you through the installation of the chip "Delta SmartWave" in your Sony PlayStation 1 console.

Features
The Delta SmartWave allows your console to automatically adapt to the GPU frequency and video subcarrier based on the region of the inserted game (50Hz or 60Hz).

If you try to play an imported game (e.g., JAP) on a European (PAL) console, you may end up with a black and white screen. This is due to the incorrect timing required by the game compared to what is present in your console.
A 60Hz game (JAP or USA) should normally be played on an NTSC console.
A 50Hz game (PAL) should normally be played on a PAL console.

Thanks to the Delta PSNee (available at the ImageDelta Store >>), you can play all games on your console.
However, the console's frequency is not modified, which results in black and white images.
Some people use an RGB cable to improve the quality of the video signal.
The RGB cable will return color to your games, but will hide the frequency issue. For purists and OSSC owners, it is essential to correct this.

That's where Delta SmartWave comes in!

Through intelligent detection, the Delta SmartWave automatically adjusts the GPU frequency and video subcarrier with great precision, correcting all the previously mentioned issues.

With the combination of "Delta PSNee" + "Delta SmartWave," you will have the ultimate console—no need to own three different consoles for each region (PAL, JAP, USA).

Finally, we remind you that Delta SmartWave was designed to be soldered without cables!

Delta SmartWave est plus precise et plus intelligente que :
- PS1 MFO / MOFO (Multi Output Frequency Oscillator)
- PS1 DFO (DUAL Output Frequency Oscillator)

No need for programming or unpleasant surprises like the mods mentioned above!

Delta SmartWave is an intelligent solution that adapts to all situations, without asking any questions

Delta SmartWave: A Major Advancement Over Traditional DFO (Dual Frequency Oscillator) and MFO (Multi Frequency Oscillator)

 

1. An Intelligent Microcontroller for Precise Adjustments

As the name suggests, the SmartWave is “smart.” It features a microcontroller capable of automatically detecting the console version (PU-7, PU-8 early, PU-8 late, PU-18, etc.) on which it is installed. This allows it to precisely adjust its frequencies to match the technical specifications of each model, unlike DFO/MFO, which do not cover all variants, such as the PU-7 and PU-8 early.

 

2. Universal and Automatic Compatibility

Frequency management varies between PlayStation versions. While DFO/MFO often require modifications or are incompatible with certain models, the SmartWave automatically detects the region and console characteristics, adjusting to the correct frequency (PAL 50Hz or NTSC 60Hz) without manual intervention.

 

3. An Ultra-Precise Frequency Generator

The SmartWave integrates the most precise frequency generator available to date, ensuring perfectly aligned frequencies with the original specifications of PAL and NTSC consoles. By comparison, DFO/MFO use approximate frequencies, often with high decimal values. While functional, they are significantly less optimized.

 

4. Easy Installation and Optimized Performance

Unlike DFO/MFO, which may require complex manual configurations, the SmartWave is easy to install, without additional wiring (*one wire required for PU-7 and PU-8 EARLY). Once in place, it operates autonomously, offering unmatched precision and eliminating video synchronization issues or black-and-white display problems.



The Issue of Regional Frequencies

When a PAL PlayStation is used with an NTSC-J or NTSC-U/C game and the original composite video cable, the display appears in black and white.

An RGB cable can restore color, but this only solves part of the problem…

The real issue lies within the GPU (Graphics Processing Unit) and the video subcarrier:

1. The console’s GPU is clocked differently depending on the PlayStation’s original region.

2. PlayStations use region-specific crystals (PAL or NTSC), which can lead to underclocking or overclocking depending on the game being played.

This discrepancy, while subtle, is noticeable:

• The GPU and other components do not operate at their optimal frequencies.
• This can cause slowdowns or a loss of fluidity in certain games.



Why Delta SmartWave is Different ?

Delta SmartWave directly adjusts the GPU clock frequencies and the video subcarrier.

Thanks to its intelligent management system:
• It automatically detects whether the game is PAL or NTSC and adjusts frequencies accordingly.
• It restores perfectly aligned frequencies (PAL 50Hz or NTSC 60Hz), eliminating any underclocking or overclocking.

 

In Summary

Delta SmartWave vastly outperforms DFO and MFO in terms of precision, compatibility, and intelligent frequency adjustment. It offers an innovative plug-and-play solution that adheres to the original console specifications, delivering an unmatched retro gaming experience.



- Compatible with all PlayStation versions :
ImagePAL ImageNTSC U/C ImageNTSC J ImageNTSC J (ASIA)
SCPH-1002
SCPH-5502
SCPH-5552
SCPH-7002
SCPH-7502
SCPH-9002
SCPH-1001
SCPH-5001
SCPH-5501
SCPH-7001
SCPH-7501
SCPH-9001
SCPH-1000
SCPH-3000
SCPH-3500
SCPH-5000
SCPH-5500
SCPH-7000
SCPH-7000W
SCPH-7500
SCPH-9000

SCPH-5503
SCPH-5903
SCPH-7003
SCPH-7503
SCPH-9003

Difficulty
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  • Delta SmartWave
    ImageDelta Store >>

    • A Phillips screwdriver

    • A soldering iron

    • Solder

Tutorial

1 - Identification of your PlayStation console

First, locate the label underneath your PlayStation console.
On this label, identify the model of your PlayStation.


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In this example, the model is “SCPH-7502”. While this reference provides important information, we need to verify the exact motherboard revision.
To do this, we will need to access your console’s motherboard.



2 - Disassembly of the PlayStation console
 !  WARNING

⚠️ WARNING! To eliminate any electrical risk, please unplug all cables from your console, press the “Power” button, and set the console aside for approximately 2 hours to allow the capacitors to fully discharge!

Below, you will find various videos.
The goal is to access the motherboard. You do not need to disassemble the console’s power supply. Please do not touch it!


3 - Identification of your PlayStation motherboard

Please identify your motherboard using the following photos :

 
Image ImagePU-7
PU-7 // 1-655-322-11
PU-7 // 1-655-322-13
PU-7 // 1-655-322-13A
PU-7 // 1-655-322-14
PU-7 // 1-655-322-14A
PU-7 // 1-655-322-15
PU-7 // 1-655-322-16
Image ImagePU-8 EARLY
PU-8 // 1-658-467-11
PU-8 // 1-658-467-12
PU-8 // 1-658-467-13
Image ImagePU-8 LATE
PU-8 // 1-658-467-21
PU-8 // 1-658-467-22
PU-8 // 1-658-467-23
PU-8 // 1-658-467-41
PU-8 // 1-658-467-42
Image ImagePU-16
PU-16 // 1-665-191-11
Image ImagePU-18
PU-18 // 1-664-537-11
PU-18 // 1-664-537-21
PU-18 // 1-664-537-31
PU-18 // 1-664-537-41
PU-18 // 1-664-537-52
PU-18 // 1-664-537-62
PU-18 // 1-664-537-72
PU-18 // 1-664-537-82
Image ImagePU-20
PU-20 // 1-668-413-12
PU-20 // 1-668-413-22
PU-20 // 1-668-413-32
PU-20 // 1-668-413-42
Image ImagePU-22
PU-22 // 1-671-858-11
PU-22 // 1-671-858-12
PU-22 // 1-671-858-21
PU-22 // 1-671-858-22
PU-22 // 1-671-858-32
Image ImagePU-23
PU-23 // 1-674-987-11
PU-23 // 1-674-987-21
PU-23 // 1-674-987-31
PU-23 // 1-674-987-41
PU-23 // 1-674-987-51
4 - Installation of the "Delta SmartWave"

4.1 - PU-7 Mainboard

4.1.1 - Locate the resistors marked in red and remove them (top side).
Please note that depending on your motherboard version, you should have only one of the two resistors marked in red on the left.
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4.1.2 -Position your Delta SmartWave and proceed with soldering according to the following diagram:
For PU-7, an additional wire must be installed, running from the bottom side to the top side of the motherboard.
Image Image
Image Image

4.1.3 - Reassemble your console.

4.2 - PU-8 EARLY MainBoard

4.2.1 - Locate the resistors marked in red and remove them (top side).
Please note that depending on your motherboard version, you should have only one of the two resistors marked in red on the left.
Image

4.2.2 - Position your Delta SmartWave and proceed with soldering according to the following diagram
For PU-8 EARLY, an additional wire must be installed, running from the bottom side to the top side of the motherboard.
ImageImage ImageImage

4.2.3 - Reassemble your console.

4.3 - PU-8 LATE & PU-16 Mainboard

4.3.1 - Locate the resistors marked in red and remove them (top side).
Please note that depending on your motherboard version, you should have only one of the two resistors marked in red.
Image

4.3.2 - Locate the resistors marked in red and remove them (bottom side).
Please note that depending on your motherboard version, you should have only one of the two resistors marked in red.
Image

4.3.3 - Position your Delta SmartWave and proceed with soldering according to the following diagram.
Image Image

4.3.4 - Reassemble your console.

4.4 - PU-18 Mainboard
4.4.1 - Remove the upper metal shield from the motherboard using your soldering iron

4.4.2 - Locate the resistor marked in red on the top side of the motherboard and remove it.
Image

4.4.3 - Position your Delta SmartWave on the bottom side of the motherboard and proceed with soldering according to the following diagram.
Image Image

4.4.4 - Reinstall the upper metal shield on the motherboard using your soldering iron.

4.4.5 - Reassemble your console.

4.5 - PU-20 Mainboard
4.5.1 - Remove the upper metal shield from the motherboard using your soldering iron.

4.5.2 - Locate the two resistors marked in red and remove them.
Image

4.5.3 - Position your Delta SmartWave and proceed with soldering according to the following diagram.
Image Image

4.5.4 - Reinstall the upper metal shield on the motherboard using your soldering iron.

4.5.5 - Reassemble your console.

4.6 - PU-22 Mainboard

The PU-22 requires good soldering skills to ensure a proper and secure installation.

4.6.1 - Remove the upper metal shield from the motherboard using your soldering iron.

4.6.2 - Locate the two resistors marked in red and remove them.
Image

4.6.3 - Position your Delta SmartWave and proceed with soldering according to the following diagram.
Image Image

4.6.4- Reassemble your console.

4.7 - PU-23 Mainboard
The PU-23 requires good soldering skills to ensure a proper and secure installation.

4.7.1 - Locate the resistor marked in red and remove it :
Image

4.7.2 - Locate the two “VIA” points marked in red.
Using a scalpel, gently scrape the VIA points, then tin them with solder using your soldering iron :
Image Image Image

4.7.3 - Locate pin 6 of the IC204 component and carefully lift it using a scalpel and a soldering iron :Image

4.7.4 - Position your Delta SmartWave and proceed with soldering according to the following diagram.
Image Image

4.7.5 - Reassemble your console.

Playstation Playstation : Delta PSNee QSB

Introduction
This tutorial will guide you through the installation of the "Delta PSNee QSB" chip in your PlayStation console.



Features


The Delta PSNee QSB has several advantages.
Here are some advantages offered by the “Delta PSNee QSB” modchip:
- Easy, quick and wireless installation
- No need wiring diagram
- Stealth chip, undetectable by games protected against the installation of modchips (Ex: Dino Crisis JAP)
- Allows you to play imported games*
- Allows you to read Backup CD-Rs
- Latest generation chip
- Delta PSNee custom code based on OpenSource code and approved "PSNee": https://github.com/kalymos/PSNee
- 7 different QSB versions to cover ALL PlayStation FAT motherboard revisions.
- Compatible with all PlayStation FAT versions:

ImagePAL ImageNTSC U/C ImageNTSC J ImageNTSC J (ASIA)
SCPH-1002
SCPH-5502
SCPH-5552
SCPH-7002
SCPH-7502
SCPH-9002
SCPH-1001
SCPH-5001
SCPH-5501
SCPH-7001
SCPH-7501
SCPH-9001
SCPH-1000
SCPH-3000
SCPH-3500
SCPH-5000
SCPH-5500
SCPH-7000
SCPH-7000W
SCPH-7500
SCPH-9000
SCPH-5503
SCPH-5903
SCPH-7003
SCPH-7503
SCPH-9003
*JAP consoles from the SCPH-3000 series have additional security.
To bypass this protection and play imported games, you will need to install a Delta PSNee QSB and follow this tutorial:
CD Boot "ImportPlayer Light - JAP"


Level



Image

Material

 

Tutorial


1 - Identifying your PlayStation console


First, find the label on the bottom of your PlayStation console.
On this label, locate the model of your PlayStation:
Image
In this example, the model is "SCPH-7502"
Although this reference gives us important information, we need to verify the motherboard revision accurately.
To do this, we will need to access the motherboard of your console.

2 - PlayStation console teardown

WARINING !
To avoid any electrical risk, please unplug all connector from your console, press the "Power" button and leave it aside for approximately 2 hours, until the capacitors completely discharge!

Discover all the disassembly videos on the Delta forum:

3 - Identifying your PlayStation motherboard



Please identify your motherboard using the following photos:


Image ImagePU-7
PU-7 // 1-655-322-11
PU-7 // 1-655-322-13
PU-7 // 1-655-322-13A
PU-7 // 1-655-322-14
PU-7 // 1-655-322-14A
PU-7 // 1-655-322-15
PU-7 // 1-655-322-16
Image ImagePU-8 EARLY
PU-8 // 1-658-467-11
PU-8 // 1-658-467-12
PU-8 // 1-658-467-13
Image ImagePU-8 LATE
PU-8 // 1-658-467-21
PU-8 // 1-658-467-22
PU-8 // 1-658-467-23
PU-8 // 1-658-467-41
PU-8 // 1-658-467-42
Image ImagePU-16
PU-16 // 1-665-191-11
Image ImagePU-18
PU-18 // 1-664-537-11
PU-18 // 1-664-537-21
PU-18 // 1-664-537-31
PU-18 // 1-664-537-41
PU-18 // 1-664-537-52
PU-18 // 1-664-537-62
PU-18 // 1-664-537-72
PU-18 // 1-664-537-82
Image ImagePU-20
PU-20 // 1-668-413-12
PU-20 // 1-668-413-22
PU-20 // 1-668-413-32
PU-20 // 1-668-413-42
Image ImagePU-22
PU-22 // 1-671-858-11
PU-22 // 1-671-858-12
PU-22 // 1-671-858-21
PU-22 // 1-671-858-22
PU-22 // 1-671-858-32
Image ImagePU-23
PU-23 // 1-674-987-11
PU-23 // 1-674-987-21
PU-23 // 1-674-987-31
PU-23 // 1-674-987-41
PU-23 // 1-674-987-51

4 - Installation of the “Delta PSNee QSB”



Mainboard PU-7


Mainboard PU-8 EARLY


Mainboard PU-8 LATE


Mainboard PU-16
The PlayStation VideoCD's VCD functions remain functional!
1 - Open the CD compartment
2 - Turn on your console
3 - Insert your VideoCD
4 - Close CD compartment
5 - Enjoy the VideoCD function.

Your SCPH-5903 will plays imports, Backup CD-R, and Video CDs.
To unlock video mode for 50Hz PAL games on the SCPH-5903, you'll need to install Delta SmartWave for multi-zone video.



Mainboard PU-18



Mainboard PU-20



Mainboard PU-22



Mainboard PU-23


The top via must be gently scraped with a scalpel to expose the copper, then tinned before installing the Delta PSNee QSB.
⚠️ Be careful not to lift or damage the via — do not scrape too deep.

5 - Vidéo tutorial "Delta PSNee QSB"

 

This tutorial is for the Everdrive V3 Krikzz or Chinese clone
BE CAREFUL, krikzz's OS V2 Firmware will brick ALL Chinese clones, even some Everdrive made in Krikzz

1 - Everdrive MD V3 bricked!

You tried to update your Everdrive MD V3 with OS V2 from krikzz and you had this red screen:

 

Here you are now with an Everdrive that no longer works! It is bricked!
Despite a return to OS V1 & access to the everdrive menu, just after loading the ROM of a game it is a black screen.
Your everdrive will be able to play master system games without any problem. But no more Megadrive / Genesis roms...

 

2 - Why my everdrive is bricked

Krikzz has put a security system on OS V2 for everdrive MD V3, which makes clones unusable!
Yes, it is krikzz's desire to destroy the clones!

Even some official Krikzz everdrive were affected!

Here is a snippet of the OS V2 source code:

 

 

Don't panic, we've found out how to fix your Everdrive!

3 - How to unbrick the Everdrive V3?

The krikzz OS V2 modifies the code contained in the flash memory of your Everdrive.
To be able to unbrick it, we will have to reflash the everdrive flash memory to restart the loading of the Megadrive ROMs.

 

4 - Reinstall OS V1 on your SD card

To re-install OS V1:

1 - Format your SD card in "FAT32" format
2 - Create a new folder named "EDMD" at the root of your SD card
3 - Copy the OS V1 "MSDOS.BIN" in the EDMD folder (available for download HERE)

 

5 - Reflash the flash memory of your everdrive

OS V1 is in your SD card, however your everdrive's flash memory is still bricked.

We will therefore have to reflash this flash memory.
To do this, open your cartridge to gain access to the circuit board.

Locate the flash memory which is named "M29W640".
Now you have to desolder it, we recommend that you use a hot air station to do this!

  

Once the operation is successful, we are going to need a programmer.

We recommend the "TL866 minipro" programmer, but any adapter taking into account the SST39VF040 chip will do.

To properly reflash your everdrive, you will need an uncorrupted dump:
You'll find it here

 

Then flash your memory using your programmer:

 

 

 Resolder the flash memory on the print circuit:

 

And enjoy the megadrive game library on your everdrive which has recovered all its functions!

Any questions ? Joint us at our forum :
Delta Island Forum

Many GamePark 32 fail one after the other for no apparent reason.
Here is a tutorial that will allow you to repair your GP32.

 

1 - Symptoms

The symptoms are always the same:
Many people have noticed that their GP32 does not start after a longtime of inactivity (Blackscreen and red LED on).

First check to do: New battery and no oxidation in the battery compartment!

2 - The problem

After appraising and repairing several GP32s, we decided to publicly share our discovery.
The problem with GP32 BLU, BLU + and FLU is the quality of flash memory.

Over time, flash memory will corrupt on its own until it has floating bits. This corruption appears when the organs power off.
The flash memory responsible for this problem is named: AT49BV040

This GP32 onboard flash memory was manufactured by Atmel and has a size of 512KB.
Its small specificity: it was developed to operate with a loss of voltage. We're on a portable console.

All the AT49BV040 flash memories that we have had in our hands have failed.
But SST compagnie a make a compatible flash memory which allows us to replace it with a reliable and functional series.
Manufactured by SST Electronic, it is called: SST39VF040 in TSOP32 format

3 - Repair the GP32

If you have made sure that the battery compartment is clean with no signs of oxidation and that your batteries are new, then you can begin to disassemble your GP32.
Here are photos showing all the parts of the GP32 once dismantled:

 

By turning over the motherboard of your GP32, you will discover the AT49BV040 flash memory which is faulty.

You need to remove the flash memory from your motherboard.
We strongly recommend that you use a hot air station to perform the operation.

 

 

 

Before marrying your new flash memory, we need to inject it with a bios.
We recommend that you install the GPBios bios. Thanks to the latter, you will be able to change bios without reflashing your console.

For more information on GPBios: http://spadework.utopia.free.fr/gpbios/

You will directly find the binary file ready to be written to your flash here:
Delta Island Forum - Download GPBios Ready to burn


Flash your memory using a programmer:

 We recommend the "TL866 minipro" programmer, but any programmer compatible with SST39VF040 chip will do.

 

Then solder your new flash memory previously programmed on your motherboard

 

Reassemble your console

 

One question ?
Joint us in our forum :
Delta-Island Forum - Repair GP32 GamePark

This tutorial is for the Everdrive V2 Krikzz or Chinese clone.

 

Everdrive megadrive/genesis V2 make black screen, Why ?

An everdrive V2 is capable of starting on a Sega Megadrive without SD card inserted and without battery (for the Chinese version). If your console is working properly with standard games and your Everdrive connector is clean, your EVMD is likely to be broken. How can my Everdrive MD VC2 be bricked? : The Everdrive MD V2 version of (krikzz or Chinese) reads roms on SD to write them on its Eeprom. But here, nobody thought about it but there is a risk of brick with each writing of a games on the eeprom. The everdrive (OS) boot program is on this same eeprom. The OS of Everdrive and the game loaded in memory share the same EEPROM but are stored at different memory addresses If there is a problem during the flash of a game => Everdrive HS.

 

So there are two ways to debunk your Everdrive MD 2:

1 -Use the backup firmware (very rarely useful):
Hold down the A + B + C buttons on controller # 1 and turn on the system. The reserve OS should start.

2 - Manually reflash the eeprom with a dump of a functional cartridge:
We start by opening the cartridge to discover the PCB, here we end up with a Chinese clone PCB equipped with an Altera MAX2 and an EEPROM M29W640 (identical component to krikzz's v2):

We must remove the ST M29W640 eeprom, it is in this chip that the OS is stored as well as your games recently flashed. Let's start by protecting our pcb with high temperature tape Then proceed to remove the M29W640 eeprom.

Proceed with setting up your EEPROM in your programmer to read the M29W640 chip and save the corrupt binary file, this will eventually allow you to recover information on the brick.

 

Now proceed to write a non corrumpus binary file (dumper on a functional cartridge) available in the download section HERE

Reposition your eeprom using a powerful LED torch under the PCB:

 

Perform the welds :

 

 Enjoy !